An UX-designer who always looks for new creative projects.




I am an UX-designer based in Stockholm. I am currently studying at Stockholm University and I will receive my bachelor's degree in computer science in the summer of 2019. Besides my studies I am working as an designer at Carglass where I design their website. As a person I am creative and outgoing and love to be involved in projects where there is no such thing as a bad idea as well as being around people that are open minded. 






I am currently working as an designer at Carglass where I work with everything from analyzing user data to setting up user tests for new design proposals. As for right now I am working with a project to make the booking easy for the customer and to increase the conversion. This includes making a lot of wireframes and sketches to test new design ideas, which I love to do.


Skills: wireframes, prototyping, Adobe XD, user tests, analyzing user behaviour, Google Analytics



What is ULTRArun? It all started with a course in prototyping at Stockholm University. Together with my designteam we created a prototype for ultra marathon runners to make their training easy – before and after. We started the process by interviewing ultra marathon runners to map their needs. After an analysis of the data we conducted a prototype by using HTML and CSS. We tested the prototype with the users by making a scenario-based test and we used the think aloud technique to better understand their experience. All of this resulted in a prototype for the users to plan and evaluate their training.


Skills: prototyping, scenario-based testing, HTML, CSS, think aloud technique

Usability testing


I was part of a designteam who conducted a usability test in collaboration with Carglass Sweden AB. We tested the usability of the bookingfunnel where the efficiency, effectiveness and satisfaction were measured. The users got a scenario where they were going to book a time online. The tests were recorded to analyse the data and we also used surveys and observation under the tests. This project resulted in a couple of suggestions for improvements of the bookingfunnel such as changing the color of available timeslots from red to green. I really enjoyed this project were we got to work with a real case and in collaboration with a company.


Skills: usability testing, surveys, evaluation methods

Participatory design


During a course in participatory design I was a part of a designteam who worked with designing a mobile application where users could book a time for their shared laundry room. During the project we involved the users in a contextual exploration, a future workshop, prototyping and valuation of different prototypes. In this design project I got the opportunity to try out different roles: moderator, interviewer and observer. This was an exciting project where we were able to work closely with real users. The project resulted in a prototype for a mobile application.


Skills: participatory design, ethnographic analysis, future workshops, prototyping, wireframes, evaluation methods

Digital Civics


Digital Civics is an area of research that is exploring how the technology can be used for relational service models and reduce power relations. In a course at Stockholm University I created a prototype for a Digital Civics application named Community Scan. With Community Scan the user can report damages in Stockholm such as broken windows. I conducted multiple interviews and did a thematic analysis to map the needs and to evaluate the design by looking at different qualities such as usability and accessibility. I found that the user wanted an application were they easily could report a damage on the go. In this individual project I got to work on my interview technique and analyzing the users needs to create an application for different kinds of users.


Skills: thematic analysis, experiental qualities, user tests

User-centered design


Ataraxia is a physical device that lets you bring mindfulness anywhere you go. This egg-shaped device offers three different heat-settings as well as different meditative sounds that you can listen to with your wireless headphones. Ataraxia was developed with user-centered methods following the ISO-standard 9241-210:2010. Both potential users and experts within mindfulness were involved in the design process through a contextual exploration, user tests and interviews. We started out by conducting several interviews to get an deeper understanding of mindfulness and the practice. After an contextual exploration we conducted different kinds of usertests to try out different aspects of the design. We tested multiple interactionstyles such as heat, sound and light and different materials, colours and shapes. In the end of this project we made an integrated prototype based on the earlier usertests to test the fully experience of Ataraxia.


Skills: user centered methods, ISO-standards, prototyping, user tests




UX-designer / Stockholm